The Stride Collection

Synth presets with the motion already built in.

100 StrideChains for Serum 2, Vital, Diva and Tendril, each one mapped for Stride: lanes set, ranges chosen, the core knobs locked and five states to start from. Plus 250+ experimental sounds and 15 Ableton racks. Load a chain, press play and reroll it until it sounds like yours.

Needs Stride and the synth for each pack. Synths not included. Racks need Ableton Live.

The Stride Collection showcase: a StrideChain in Stride, through its five states
100StrideChains
500States
250+Experimental sounds
15Ableton racks

Every state opens into everything Stride does: reroll a lane, mutate it, redraw it, lock what you love. Endless sound design variations from every patch, and a playground for studying sound that you never reach the bottom of.

Built from the sound up

Every StrideChain is a sound design system.

Not a preset with a few knobs on a lane. Each chain was built as one piece: the patch, the lanes that move it, the range of every lane, the knobs that stay locked and five states that each take the sound somewhere new. Hundreds of decisions per chain, made so the only thing left for you is to explore.

1085

Lanes, each on its own range

Every lane moves one knob between limits picked for that sound, so a reroll lands inside the patch instead of off a cliff.

132

Locked lanes

The knobs that make each chain itself stay put while you reroll, mutate and redraw everything around them.

500

States

Five per chain. Same patch, five directions: their own lanes, shapes and lengths, from a few beats to sixteen bars.

14

Original wavetables

The Vital chains run on wavetables built from scratch for this pack. Not one factory table among them.

Built into every Vital chain

Formant vowels for talking basses and choirs, FM index ladders, sync and phase-bend sweeps, growl cells, glass partials, data noise and drawbars, each one shaped for the chains that play it.

Speech Low Speech Harmonic Sweep FM Ladder FM Ratios Sync Sweep Phase Bend Pulse Width Growl Cells Data Noise Dark Data Glass Partials Warm Sub Drawbars

The whole Collection

Everything, for one price.

Every StrideChains pack and the Experimental Collection's sounds and racks, in one checkout.

  • StrideChains: Serum 230 StrideChains / 150 states
  • StrideChains: Vital30 StrideChains / 150 states
  • StrideChains: Diva20 StrideChains / 100 states
  • StrideChains: Tendril20 StrideChains / 100 states
  • Experimental Sounds & Racks250+ sounds / 15 Ableton Racks
$69

$83.99bought as parts

Needs Stride and the synth for each pack. Synths not included. Racks need Ableton Live.

Or pick the parts

Only some of the synths? Take just those packs.

Each pack plays the synth it was built on. Pick the ones you have. If your picks come to more than the whole Collection, you get the whole Collection for less.

Granular and spectral

Serum 2

$19 · 30 StrideChains · 150 states

Granular and spectral engines at the center: grain clouds, frozen textures, robot voices. Every pitched sample tuned.

Needs Serum 2 (built on 2.0.23)

+ Pluck Foundry, a bigger 19-lane system

See the chains

14 original wavetables

Vital

$19 · 30 StrideChains · 150 states

Runs on 14 original wavetables built for this pack, through Vital's spectral and wave morphs.

Needs Vital (built on 1.6.4)

+ Spectral Tides, a bigger 19-lane system

See the chains

Analog modelling

Diva

$19 · 20 StrideChains · 100 states

Triple VCO, DCO and Digital oscillators into the Ladder, Cascade, BITE and Uhbie filters.

Needs Diva (built on 1.4.5)

+ Deep Current, a bigger 15-lane system

See the chains

Three engines

Tendril

$19 · 20 StrideChains · 100 states

Ten play like a synth, all three engines on every key; ten run Tendril's sequencer under Stride's clock.

Needs Tendril (for Stride owners)

+ Pulse Organism, a bigger 23-lane system

See the chains

The Experimental Collection

Sounds & Racks

250+ sounds from broken drums, one falling water drop and a simple signal pushed into endless feedback, and 15 Ableton Racks that move with Stride FX.

The racks need Ableton Live.

$24.99with any pack, $35 alone

All four packs

The sounds and racks have their own page: hear them there →

Every StrideChain

The whole shelf.

Each one is a full patch with its lanes, ranges, locks and five named states.

Black Hole Loop

Serum 2 / Feedback

One kick into a half-second delay at 97 % that a Bode shifter keeps pulling downward, into a convolution space: gravity, falling forever, then let go.

5 statesFall Orbit Accretion Pulsar Singularity

10 lanes / 1 locked / One short note, then let the effects carry it

Black Hole

Serum 2 / FX

Downlifters, impacts and gravity: a dying sine falls 48 semitones into a sub, an impact gets stretched into grains, convolution space and a Bode shifter bend the light.

5 statesEvent Horizon Impact Gravity Well Spaghettify Singularity

12 lanes / 1 locked / Hold a note. Runs on notes: each note from silence fires the scene again

Bode Laser

Serum 2 / FX

Every note fires a shot: coarse pitch dives 64 semitones, the Bode frequency shifter feeds back into barber-pole sweeps, the delay throws the shells.

5 statesLaser Barber Pole Blaster Tractor Beam Dogfight

10 lanes / 1 locked / Short notes. Runs on notes: each note from silence fires the scene again

Bode Spiral

Serum 2 / Feedback

An FM blip caught between a 90 % delay and the Bode frequency shifter feeding back on itself: every repeat moves a step further, up or down, into an endless spiral.

5 statesAscend Descend Barber Pole Whirlpool Event Horizon

14 lanes / 1 locked / One short note, then let the effects carry it

Comb Machine

Serum 2 / Feedback

A click of noise into delays of 2 to 10 milliseconds at 99.5 % feedback: the delay time becomes a pitch, so the time lanes play melodies on a ringing metal string you can drive, bend and flange.

5 statesStrings Gamelan Bent Metal Jet String Scrapyard

14 lanes / 3 locked / A short note every two bars, the loop keeps the rest

Data Corruption

Serum 2 / FX

Radio glitches and a binary creature chopped into tiny grains through the sample and hold filter: stutters, packet loss and data screams.

5 statesPacket Loss Buffer Stutter Creature Feature Data Scream Total Corruption

11 lanes / 1 locked / Long notes

Drone Weaver

Serum 2 / Pad

A 64 second evolving drone as the grain source: the position lane is a time machine through it, the Bode shifter and convolution space bend it into a new world.

5 statesWeave Time Loop Bent World Pulse Weave Unravel

13 lanes / 1 locked / Long chords

Dub Chamber

Serum 2 / Feedback

A rim click into the dub engineer's favourite trick: a delay pushed into runaway feedback with its filter in the loop, throws, sweeps and a tube that warms every pass.

5 statesThrows Runaway Filter Dive Spring Shake Sound System Riot

9 lanes / 1 locked / A short note every two bars, the loop keeps the rest

FM Wobble

Serum 2 / Bass

FM from a silent oscillator C into the Distortion Comb filters: the wobble lives in the FM amount, the fold and C's pitch, not only the cutoff.

5 statesWobble Ratio Steps Half Speed Yoi Meltdown

12 lanes / 1 locked / Eighth notes

Frozen Grains

Serum 2 / Pad

Two field textures frozen in time by long grains, over a quiet string table for harmony: each scene picks where the freeze happens and how much it thaws.

5 statesFreeze Thaw Ice Crystals Breathing Ice Avalanche

12 lanes / 1 locked / Long chords

Glass Spectral

Serum 2 / Pluck

A struck wine glass resynthesized: Shepard filter and spectral shift reshape every strike, the Bode shifter bends the whole thing off its axis.

5 statesCrystal Ring Off Axis Prism Steps Frozen Lake Shards

11 lanes / 1 locked / Eighth arpeggios

Glitch Loop

Serum 2 / Feedback

A string-machine chord stab trapped in a 98 % delay whose time jumps between musical values: the buffer stutters, repeats and reverses into a loop you play with filter, clip and gain.

5 statesStutter Buffer Gate Tape Repeat Crunch Loop Corrupt Buffer

9 lanes / 2 locked / One short chord, then let the effects carry it

Glitch Pluck

Serum 2 / Pluck

A rich pluck table with a granular layer of computer chatter on top: quantize the table, scatter the grains, crunch the tube.

5 statesByte Pluck Modem Clean Keys Crunch Echo Bit Storm

11 lanes / 1 locked / Sixteenth arpeggios

Grain Bells

Serum 2 / Pluck

A bell sample played as a cloud of grains, with a bell table an octave up for the strike: move the position and grain size and every note rings differently.

5 statesChime Cloud Music Box Frosted Echo Garden Shattered Glass

11 lanes / 1 locked / Sixteenth arpeggios

Grain Choir

Serum 2 / Pad

Two vocal takes as grain clouds: each position lane walks through a different part of the voice, density and grain size decide between a choir and a whisper.

5 statesChoir Whisper Breath Pulse Angels Possessed

12 lanes / 1 locked / Long chords

Grain Echo Field

Serum 2 / Feedback

A cloud of grains into a chorus with feedback, a 90 % delay and a hall with feedback of its own: the grain lanes and the three feedback paths grow a field out of one touch.

5 statesField Swarm Wide Open Breathing Field Overgrowth

12 lanes / 1 locked / One short note, then let the effects carry it

Grain Sub

Serum 2 / Bass

A clean sub under a granular bass cloud: grain size, density and position turn the top end from smooth to shredded while the sub never moves.

5 statesShred Smooth Operator Scatter Roll Grain Wobble Shrapnel

11 lanes / 2 locked / Rolling sixteenths

Granular Storm

Serum 2 / FX

Hold a note and a storm rises out of two field recordings: wind grains climb through the sample while the high-pass opens and thunder grains roll underneath.

5 statesRising Storm Eye Of The Storm Gust Down Lightning Tornado

11 lanes / 1 locked / Hold a note. Runs on notes: each note from silence fires the scene again

Hyper Saw Sky

Serum 2 / Pad

Seven-voice saws through a 36-pole phaser filter into Hyper/Dimension: the phaser center and resonance carry the euphoria.

5 statesSky Supernova Gated Sky Jet Trail Overload

13 lanes / 1 locked / Long chords

Infinite Ping

Serum 2 / Feedback

One bell strike into a ping-pong delay held near 100 % feedback: the delay times bend the echoes, the Bode shifter spirals them, the loop filter darkens them, and the clip lets go at the end.

5 statesPing Tape Bend Spiral Choke Meltdown

13 lanes / 1 locked / One short note, then let the effects carry it

Neuro Foundry

Serum 2 / Bass

Bark and Talking Vox tables, sync plus tube warps, and a filter lane that jumps between the formant and scream filters: the talking, growling neuro machine.

5 statesTalk Growl Roll Machine Gun Halftime Monster Rage

14 lanes / 1 locked / Rolling sixteenths

Phaser Vortex

Serum 2 / Feedback

A saw chord into a 90 % delay, then a phaser and a flanger both at heavy feedback: jets, whirlpools and screaming notches spun by Stride.

5 statesVortex Jet Notch Scream Whirlpool Tornado Alley

11 lanes / 1 locked / One short chord, then let the effects carry it

Reese Engine

Serum 2 / Bass

Drifting saws in unison through the MG Ladder, a phaser you play by hand and Hyper/Dimension width: the reese from liquid to darkstep.

5 statesLiquid Darkstep Wide Open Phaser Hand Engine Fire

13 lanes / 1 locked / Long notes

Resonator Plucks

Serum 2 / Pluck

A mallet table and a burst of noise struck into Serum's comb filters: the comb frequency is a second, fixed pitch that rings against every note.

5 statesTuned Metal Ringing Wires Wood Block Gamelan Junkyard

12 lanes / 1 locked / Sixteenth arpeggios

Robot Voice

Serum 2 / FX

A speaking table quantized into steps, a second voice ring-modulated by a silent oscillator, formant filters and a Bode shifter: robots that talk, interrogate and short-circuit.

5 statesSpeak Interrogation Machine Choir Malfunction Short Circuit

13 lanes / 1 locked / Long notes

Shimmer Vault

Serum 2 / Feedback

One bell into echoes and a hall whose own feedback can hold it forever, with Hyper/Dimension and a high-pass in the chain: the reverb feedback lane decides whether it fades, freezes or blooms.

5 statesVault Freeze Bloom Pulse Choir Of Ghosts Crystal Storm

11 lanes / 1 locked / One short note, then let the effects carry it

Spectral Rumble

Serum 2 / Bass

A reese resynthesized by the spectral engine: scan it, smear it, add subharmonics and close its band from the top down.

5 statesScan Subterranean Spectral Roll Band Squeeze Collapse

12 lanes / 1 locked / Long notes

Spectral Strings

Serum 2 / Pad

A string section frozen by the spectral engine and smeared into glass, with a string table underneath: from silk to frost to phase-twisted ghosts.

5 statesSilk Frost Ghosts Tremolo Bows Shatter Strings

10 lanes / 1 locked / Long chords

Tape Monster

Serum 2 / Feedback

A single vocal grain into a tape-style delay at 95 %: moving the delay times bends every repeat like a stretched tape, the loop filter and tube drive chew it, the gain lane chops it.

5 statesWow And Flutter Stretched Chewed Chopped Tape Tape Eater

12 lanes / 1 locked / One short note, then let the effects carry it

Vowel Pluck

Serum 2 / Pluck

Every pluck says a syllable: Env 2 sweeps the speaking table and the formant filter, and the lanes choose the vowel, the mouth and how far it opens.

5 statesSpeak Chatter Whisper Arp Rubber Mouth Babble

13 lanes / 1 locked / Sixteenth arpeggios

Aurora Glass

Vital / Pad

Glass partials smeared, a harmonic sweep through the spectral flanger, all inside a phaser filter: northern lights that fold and unfold over 16 bars.

5 statesAurora Curtains Solar Wind Pulse Light Magnetic Storm

10 lanes / 1 locked / Long chords

Bell Stretch

Vital / Pluck

Pure glass partials pulled apart by inharmonic stretch: the stretch lane takes a tuned pluck to a bell, a gong, a broken music box.

5 statesBells Music Box Gong Garden Echo Bells Broken Box

9 lanes / 1 locked / Sixteenth arpeggios

Deep Field

Vital / Pad

Growl cells under a spectral low pass and a band of filtered noise through a diode filter: a dark, slow, deep-space bed.

5 statesDeep Field Signal From Below Event Pulsar Supernova Remnant

9 lanes / 1 locked / Long chords

Disperse Clouds

Vital / Pad

Eight unison voices of a harmonic sweep scattered by phase disperse and time skew: clouds that drift apart and gather again.

5 statesDrift Gather Cloud Burst High Altitude Thunderhead

9 lanes / 1 locked / Long chords

Echo Collapse

Vital / Feedback

A low thump into a delay held at 100 % whose time collapses: the echoes speed up from half a second to a few milliseconds and everything in the loop rises with them, from sub to a screaming buzz, then the loop is clipped, filtered and thrown into a room.

5 statesCollapse Power Down Bouncing Ball Event Horizon Singularity

10 lanes / 2 locked / One short note, then let the effects carry it

Endless Echo

Vital / Feedback

One glass strike into a dotted ping-pong delay held at 100 % feedback: the echoes never die, and everything after them folds, filters, phases and chops the endless stream until the clip lets go.

5 statesEndless Division Shift Fold Bloom Gate Chop Echo Storm

12 lanes / 1 locked / One short note, then let the effects carry it

FM Ladder

Vital / Bass

An FM table climbing from sine to metal, plus FM from a silent second oscillator whose pitch is a lane: stepped ratios, dirty filter, solid sub.

5 statesMetal Roll Ratio Ladder Bell Bass Gear Grind Overclock

10 lanes / 2 locked / Rolling sixteenths

Feedback Drone

Vital / Feedback

One organ chord into a stereo delay of more than a second at 100 % and a twenty-second reverb: the chord becomes a drone that never ends, and slow lanes sweep its loop filter, phase filter, flanger and swells.

5 statesDrone Tidal Time Smear Sinking Drone Fracture

12 lanes / 1 locked / One short chord, then let the effects carry it

Flanger Abyss

Vital / Feedback

A burst of noise into echoes and a flanger at 100 % feedback: the flanger rings forever at its Center note, so the pitch lane plays melodies on the ring, negative feedback drops it to a hollow octave, depth and rate turn it into jets.

5 statesAbyss Jet Engine Hollow Octave Ring Melody Abyss Storm

12 lanes / 1 locked / One short note, then let the effects carry it

Fold Loop

Vital / Feedback

A pure sine echoing at 97 % into a wavefolder: as each repeat gets quieter the fold opens and closes on its own, and the fold, type and post filter lanes carve harmonics out of a signal that started with none.

5 statesFold Wavefolder Melt Fold Pulse Hollow Fold Fold Riot

12 lanes / 2 locked / One short note, then let the effects carry it

Formant Beast

Vital / Bass

A speaking table into the formant filter with a formant wave morph on top: X and Y are the mouth, the sub keeps the floor, the filter after it decides how much it snarls.

5 statesMouth Snarl Roll Yapping Slow Jaw Rabid

11 lanes / 1 locked / Rolling sixteenths

Formant Drops

Vital / Pluck

Water drops that talk: Env 2 throws every pluck across the formant filter and the speaking table, the lanes pick where each drop lands.

5 statesDrops Puddle Talk Rain Choir Gurgle Flood

10 lanes / 1 locked / Sixteenth arpeggios

Ghost Reverb

Vital / Feedback

One sung vowel into a slow delay held at 100 % and a reverb that can hang for a minute: the ghost lanes freeze it, darken it, make it warble and breathe, and every new spark adds another voice to the haunting.

5 statesHaunt Freeze Frame Breathing Ghost Dark Cathedral Poltergeist

11 lanes / 1 locked / One short note, then let the effects carry it

Glitch Organism

Vital / FX

Something alive in the machine: growl cells and noise quantized, squeezed and randomized at the sixteenth, through a downsampler that eats the top end.

5 statesOrganism Breathing Machine Feeding Cell Division Mutation

11 lanes / 1 locked / Long notes

Gravity Drop

Vital / FX

Every note from silence drops: three oscillators dive up to four octaves through a ladder filter and drive, into a long room.

5 statesDrop Freefall Bounce Orbit Decay Gravity Storm

8 lanes / 1 locked / Short notes. Runs on notes: each note from silence fires the scene again

Harmonic Shimmer

Vital / Pad

Drawbars and glass two octaves up, both stretched by harmonic stretch: the partials tilt from organ to shimmer to something not quite tuned.

5 statesShimmer Tilting Cathedral Organ Prism Pulse Detuned Heaven

10 lanes / 1 locked / Long chords

Karplus Strings

Vital / Feedback

A click of noise into a delay a few milliseconds long at 100 % feedback becomes a plucked string: the delay time is the pitch, so the pitch lane plays it like a fretless, Sustain flips to a hollow octave below, and the fold turns it electric.

5 statesStrings Fretless Hollow Octaves Electric Broken Harp

11 lanes / 2 locked / A short note every two bars, the loop keeps the rest

Quantize Keys

Vital / Pluck

Drawbar and pulse tables through Vital's quantize wave morph: from clean organ plucks to 8-bit keys, one lane apart.

5 statesClean Keys Eight Bit Crunch Fade Toy Piano Pixel Storm

9 lanes / 1 locked / Sixteenth arpeggios

Shepard Pluck

Vital / Pluck

Plucks that never stop rising: the Shepard tone morph slides each note's spectrum upward, a phaser filter and long echoes make the illusion endless.

5 statesEndless Escalator Falling Forever Spiral Echo Paradox

10 lanes / 1 locked / Sixteenth arpeggios

Signal Leak

Vital / FX

Random amplitudes and data compression on noise and FM tables, into a comb and a bit crusher: interference, leaking transmissions, machine whispers.

5 statesLeak Number Station Static Bloom Interference Breach

9 lanes / 1 locked / Long notes

Space Station

Vital / Feedback

FM blips into a stereo delay held at 96 %, left and right orbiting at their own times, then a resonant radio band, a phaser and a flanger: transmissions, docking beams and solar storms on a loop that never lands.

5 statesOrbit Transmission Radio Scan Docking Beam Solar Storm

12 lanes / 1 locked / A short note every two bars, the loop keeps the rest

Squeeze Growl

Vital / Bass

Phase-bent and pulse tables squeezed and bent by wave morphs into Vital's comb filter: the comb pitch is the growl's vowel.

5 statesSqueeze Comb Vowels Wrench Lurker Mangle

9 lanes / 2 locked / Rolling sixteenths

Starship Beacon

Vital / FX

FM ratios from a silent oscillator a twelfth up, into ping-pong echoes: beacons, sonar pings, telemetry and a docking sequence.

5 statesSonar Telemetry Docking Distress Jammed

9 lanes / 1 locked / Short notes

String Theory

Vital / Pluck

Karplus-style strings: a burst of noise into a key-tracked comb filter at high feedback, so every note is a plucked string you can damp, brighten and detune.

5 statesNylon Steel Harp Sweep Sitar Buzz Prepared Piano

9 lanes / 1 locked / Sixteenth arpeggios

Sub Engine

Vital / Bass

A pure sub that never moves, with a growl table an octave up through a diode filter and phase disperse: the movement lives above the floor.

5 statesEngine Idle Turbo Exhaust Redline

9 lanes / 2 locked / Eighth and two sixteenths

Sync Reese

Vital / Bass

Two detuned unison stacks on a sync-sweep table with Vital's sync wave morph: the reese beats on its own, the sync carves the vowels into it.

5 statesBreathing Reese Sync Talk Rolling Reese Dark Matter Sync Riot

11 lanes / 2 locked / Long notes

Talking Loop

Vital / Feedback

One bright chord caught in a 100 % delay loop and fed through a formant filter: Mouth X and Y make the endless chord speak, chant and babble, the throat shifts its size, and the echo time bends the whole choir.

5 statesTalking Loop Whisper Chant Yapping Loop Choir Melt Babble Storm

11 lanes / 2 locked / One short chord, then let the effects carry it

Tape Warp

Vital / Feedback

One chord recorded onto an endless tape loop: the speed lanes are the delay times, so every move bends the pitch of everything already on the tape, into wow, flutter, stops and rewinds through saturation and a dirty filter.

5 statesWow Flutter Tape Stop Rewind Chewed Tape

10 lanes / 2 locked / One short chord, then let the effects carry it

Vocoded Choir

Vital / Pad

The speaking table run through Vital's vocode morph and the formant filter, over drawbars in formant scale: a choir that sings words it does not know.

5 statesHymn Chant Whisper Mass Stutter Choir Tongues

9 lanes / 2 locked / Long chords

Wormhole

Vital / FX

Hold a note and fall through: a Shepard tone morph that rises forever while the filter, noise and flanger climb with it; let go and it hangs in space.

5 statesWormhole Hyperspace Collapse Tunnel Loop Spacetime Tear

10 lanes / 1 locked / Hold a note. Runs on notes: each note from silence fires the scene again

Alarm Planet

Diva / FX

Digital pulse against feedback FM in a fast rotor: klaxons, red alerts, beacons and a planet in full panic.

5 statesKlaxon Red Alert Beacon Evacuate Planet Panic

11 lanes / 1 locked / Long notes

Bone Shaker

Diva / Bass

A synced saw pair with a sub under it into a driven ladder that a synced, lagged LFO pumps in time, through a rotary amp and a phaser: rhythmic tech house and bass house movement built into the patch.

5 statesBone Groove Eighth Pump Triplet Shake Sync Breaker Bone Crusher

11 lanes / 1 locked / Rolling sixteenths

Cold Fusion

Diva / Pad

The digital multisaw against a triangle an octave up, through a rotary speaker: frozen, spinning and finally overdriven.

5 statesFusion Leslie Wind Cryo Pulse Frozen Lake Reactor

11 lanes / 1 locked / Long chords

Crystal Wrap

Diva / Pluck

A wavefolded triangle and a digital pulse an octave up, through the Cascade filter into a long plate: glass, ice and digital rain.

5 statesCrystal Ice Steps Frost Bloom Digital Rain Splinter

12 lanes / 1 locked / Sixteenth arpeggios

Dub Siren

Diva / FX

Hold a note and the siren plays: the lanes are the siren, and the tape echo times shift under it on the bar.

5 statesClassic Siren Rising Alarm Tape Bend Echo Throw Runaway

12 lanes / 1 locked / Hold a note

Fuzz Sync

Diva / Bass

Two hard-synced oscillators whose pitch the filter envelope sweeps on every note, into a driven ladder with chorus and a short slap echo: the electro and bass house sync scream.

5 statesSync Punch Electro Scream Fuzz Roll Sync Talk Red Alert

12 lanes / 1 locked / Eighth notes

Hoover Rave

Diva / Bass

Three pulse oscillators whose widths a slow LFO sweeps, one an octave down, into an open filter with drive and two choruses: the rave hoover.

5 statesMentasm Hoover Stabs Dark Rave Hard Hoover Hoover Storm

11 lanes / 1 locked / Long notes

Juno Dream

Diva / Pad

The DCO pad: pulse and saw with slow PWM, the Classic chorus and a big plate, breathing through 16 bars of light.

5 statesDream Breathing Pulse Pad Shimmer Haze Melting Tape

13 lanes / 1 locked / Long chords

Juno Stabs

Diva / Pluck

Pulse plus saw through the Cascade filter and the Dramatic chorus: deep house stabs, chord echoes and a disco filter.

5 statesDeep House Chord Echo Filter Disco Swing Organ Smear

13 lanes / 1 locked / Off-beat chord stabs

Laser Grid

Diva / FX

A shot on the bar: pitch zaps on oscillator 3, a sync sweep that follows, FM bite and BITE filters.

5 statesLaser Blaster Volley Charge Shot Ricochet Grid Meltdown

10 lanes / 1 locked / Short notes

Mallet Bite

Diva / Pluck

Triangle and square crossed with cross-mod into the MS-20 style BITE filters, ringing on their own resonance: marimba, kalimba, steel and scrap metal.

5 statesMarimba Kalimba Rain Steel Drum Bitten Metal Shop

11 lanes / 1 locked / Sixteenth arpeggios

Phase Cathedral

Diva / Pad

Saws through a deep phaser into the biggest plate: the phaser center and feedback carry the whole piece.

5 statesNave Jet Stream Chime Pulses Undersea Vortex

13 lanes / 1 locked / Long chords

Reese Monster

Diva / Bass

Three detuned saws and a pulse into a screaming BITE filter with mixer drive, a phaser and a chorus around it.

5 statesLiquid Neuro Roll Halftime Talk Wide Open Reese Riot

12 lanes / 1 locked / Long notes

Riser Engine

Diva / FX

Hold a note across the clip and it builds: one curve lifts the low cut, the noise, the feedback and the plate together, from the clip start to its end.

5 states4 Bar Rise 8 Bar Rise Downlifter Impact Swell Tension Loop

11 lanes / 1 locked / Hold a note

Step Writer

Diva / Pluck

Hold one note in sixteenths: the Transpose lane writes the melody, a second oscillator stacks the interval, and every scene is a new tune.

5 statesMinor Run Pentatonic Rain Octave Jumper Fifth Circle Scale Chaos

13 lanes / 1 locked / One note in sixteenths: Stride writes the line

Sync Glass

Diva / Pluck

Oscillator 2 hard-synced to a silent master: the sync ratio is the melody of the tone, swept, stepped and shattered.

5 statesGlass Sweep Ping Pong Data Pluck Shatter

13 lanes / 1 locked / Sixteenth arpeggios

Tape Drift

Diva / Pad

Three saws with heavy drift into a wowing tape echo and a plate: a pad that sags, wobbles and melts like an old cassette.

5 statesWarm Tape Warped Memory Seasick Dust Loop Melted

12 lanes / 1 locked / Long chords

Transmission

Diva / FX

A droid on a shortwave band: Transpose S&H chatter, a bandpass sweeping the static, a rotor for the radio speaker.

5 statesDroid Talk Shortwave Morse Satellite Signal Lost

11 lanes / 1 locked / One note in sixteenths: Stride writes the line

Wire Choir

Diva / Pad

Three oscillators into the Uhbie filter used as a throat: its morph and cutoff sing vowels, from slow monks to glossolalia.

5 statesChoir Wind Chant Monks Robot Hymn Glossolalia

11 lanes / 1 locked / Long chords

Wobble Factory

Diva / Bass

A DCO pulse with a square sub through a multimode filter that a synced LFO wobbles, drive in the mixer and a phaser on top.

5 statesRate Switch Speed Ride Yoi Talk Triplet Wobble Riddim Chop

12 lanes / 1 locked / Long notes

Acid Engine

Tendril / Sequence

A squelching acid line on a resonant diode filter, a 12-step blip with echoes against it and a 7-step zap.

5 statesAcid Line Squelch Half Time Acid Ratchet Roll Acid Meltdown

10 lanes / 2 locked / Press play: no MIDI needed

Arp Cascade

Tendril / Sequence

Two arpeggios over an off-beat bass through Am, F, C and G: one running every sixteenth, a brighter one an octave up skipping steps.

5 statesCascade Falling Octave Run Breakdown Uplift

9 lanes / 3 locked / Press play: no MIDI needed

Arp Crystals

Tendril / Pluck

Hold a chord: two of Tendril's arpeggiators run against each other, sixteenths and sixteenth triplets, and Stride plays their gates, styles and the crystal stretch.

5 statesCrystals Two Clocks Cascade Frozen Arp Crystal Storm

10 lanes / 1 locked / Long chords

Chord Stepper

Tendril / Sequence

A four-bar Am, F, C, G progression stepped out by three voices, one per row, with dub echoes on every hit.

5 statesDeep Stabs Detroit Chord Pulse Dub Throws Filter Jam

10 lanes / 1 locked / Press play: no MIDI needed

Comb Sub

Tendril / Bass

Comb notches cut through the partials while a resonant body rings under them: hollow, wooden and metallic basses over a fixed sub.

5 statesHollow Wood Metal Pipe Cave Junk Bass

9 lanes / 2 locked / Eighth and two sixteenths

Fold Snarl

Tendril / Bass

Shape FX in fold mode into a sine-fold drive and the Scream filter: the fold amount is the snarl, the character lane its accent.

5 statesSnarl Grinder Scream Talk Lurking Shred

10 lanes / 2 locked / Rolling sixteenths

Formant Choir

Tendril / Pad

Three voices, each with its own vowel: formant and focus per engine plus Spectrum Formant, so the choir can sing in unison or in three different words.

5 statesUnison Three Words Chant Ghost Choir Speaking In Tongues

10 lanes / 1 locked / Long chords

Formant Keys

Tendril / Pluck

Two vowels at once: the harmonic formant inside the engine and the formant filter after it, so every pluck speaks, chatters or sings.

5 statesSpeak Chatter Choir Plucks Wah Keys Babble

10 lanes / 1 locked / Sixteenth arpeggios

Generative Garden

Tendril / Sequence

Ambient that writes itself: soft bells on 13 eighths, a warm resonant tone on 11 triplet eighths and a slow drone on 7 quarters, with chance on most steps so it keeps changing.

5 statesGarden Rain Garden Night Bloom Wind Chimes Overgrowth

9 lanes / 4 locked / Press play: no MIDI needed

Glass Comb

Tendril / Pluck

Bright partials cut by the comb and sprinkled by Spectrum Twinkle: glass plucks that sparkle differently on every note.

5 statesGlass Sparkle Prism Run Ice Cave Broken Glass

10 lanes / 1 locked / Sixteenth arpeggios

Glitch Sequencer

Tendril / Sequence

Three broken clocks: a crushed stepping bass on 13 steps, pitch-zap bleeps in triplets on 11, noise clicks in 32nds with chance on every step, ratchets everywhere.

5 statesGlitch Bits Stutter Logic Bit Rain Broken Clock Total Glitch

10 lanes / 3 locked / Press play: no MIDI needed

Noise Grains

Tendril / FX

Hold a note: Tendril's arpeggiator retriggers a snap of noise up to 64 times a bar, so the rate lane is grain density and a resonant band-pass sculpts the stream into whooshes, wind and machines.

5 statesWhoosh Up Whoosh Down Breathing Machine Wind Gusts Static Storm

8 lanes / 1 locked / Hold a note. Runs on notes: each note from silence fires the scene again

Partial Bass

Tendril / Bass

One harmonic engine for the bite, one sine an octave down for the floor: formant, focus and partials sculpt the roll while the pitch envelope punches every note.

5 statesRolling Partials Talk Bass Punch Line Deep Slide Partial Storm

11 lanes / 2 locked / Rolling sixteenths

Partial Drums

Tendril / Sequence

A drum machine built from partials: a pitch-dropped sine kick, a noise snare with a body that turns into toms, metallic hats.

5 statesFour To The Floor Broken Beat Snare Rolls Tribal Toms Machine Melt

11 lanes / 2 locked / Press play: no MIDI needed

Poly Bells

Tendril / Sequence

Three clocks of bells in A minor pentatonic: 16 steps of bells, 12 of glass, 7 of wooden mallets an eighth apart, so the line never repeats the same way.

5 statesThree Clocks Shifting Meter Triplet Glass Chance Garden Clockwork Storm

10 lanes / 4 locked / Press play: no MIDI needed

Psy Roller

Tendril / Sequence

A kick and a rolling bass on the three sixteenths between, with a resonant lead above.

5 statesPsy Roll Gallop Breakdown Triplet Roll Full Power

10 lanes / 3 locked / Press play: no MIDI needed

Repeat Storm

Tendril / FX

Tendril's glitch section played by Stride: repeat, crush and shift at the sixteenth, noise bursts and a crush drive, from tape stops to data storms.

5 statesStutter Tape Stop Data Rain Pitch Glitch Storm

8 lanes / 1 locked / Long notes

Sequenced Hive

Tendril / Sequence

Press play and the hive runs itself: three sequenced rows of metallic ticks, ring-modulated chirps and dropping kicks on 14, 16 and 12 steps, a pattern lane arranging A to D.

5 statesHive Swarm Mechanism Arrangement Hive Meltdown

10 lanes / 1 locked / Press play: no MIDI needed

Talking Sequence

Tendril / Sequence

Three voices through formant filters: a talking bassline, a chant on 12 steps and a yapping voice in triplets on 10.

5 statesTalk Line Chant Yapping Robot Chant Babble Storm

10 lanes / 2 locked / Press play: no MIDI needed

Twinkle Field

Tendril / Pad

Spectrum Twinkle and Sieve over a warm low engine: a field of partials switching on and off like stars, slow enough to sit under a whole track.

5 statesStars Constellations Meteor Pulse Dawn Field Supernova

9 lanes / 1 locked / Long chords

How it works

From the inbox to the first sound.

1

Get the Collection, or your packs

The download links come to your inbox right after checkout.

2

Put them in your chains folder

Unzip into Documents\Stride\chains (Mac: ~/Documents/Stride/chains).

3

Load, pick a state, press play

Then make it yours: redraw a lane, reroll it, lock what you love.

Questions

Before you pick.

Do I need the synths?

Yes. Each pack plays the synth it was built on: Serum 2, Vital, Diva or Tendril. Synths are not included. Take only the packs for the synths you have, or the whole Collection.

Do I need Stride?

Yes. StrideChains open in Stride, in every DAW, and Stride is what moves the racks.

Do I need Ableton Live?

Only for the racks. The sounds are samples for any DAW, and the StrideChains open in Stride wherever you run it.

I already have the Experimental Collection.

Then its sounds and racks are already yours. Take the StrideChains packs on their own.

What is a state?

A full take on the chain: the patch, the lanes, their ranges and their shapes. Five in each chain, five different directions from the same sound, one click apart.

Which versions?

Built on Serum 2.0.23, Vital 1.6.4, Diva 1.4.5 and Tendril 3.1.0.

Can I change them?

That is the point. Redraw any lane, move its range, unlock a knob, save your own states. The chain is yours to take apart.

Every chain is a place to start. Where it goes is yours.

Get the whole Collection