How to Get 1,000 Percussion Hits in 20 minutes
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Now we have Heat. Hello guys. So today I'm going to show you how to make some interesting and evolving percussions mainly with Stride. So let's just u dive into it. I'm going to have an operator. I'm going to have a redux. I'm going to have a corpus and a delay. Probably these tools are going to be enough for what we're doing. But yeah, I'm going to add more devices and make it more complex as long as we go and proceed with the chain itself.
Yeah. So what I'm going to do, I'm going to keep three knobs for myself. One of them will be the oscillator itself, the waveform. The other one is going to be the character of the corpus. And the third one is going to be the decay of the pitch envelope that we have right here. Just so it's playful. Yeah. And now we're going to load Stride and bunch and like automate most of the most of the of the parameters in this chain. Yeah. So I'm having this MIDI clip. Let's just draw a note and let's start map the parameters that we want to automate.
I'm going to automate all of these and I'm going to automate the feedback and I'm going to automate all the parameters of the redux. And maybe also let's automate the just the FM oscillator just so it's more like tone changing. And I'm going to apply a sync not sync sorry a time delay around between 25 to 40 just so it's it has this note vibe. And yeah, so now I don't know, let's just pick a sample and hold for like for an example and inject a to clip. And let's put this MIDI on. And now we have
So this is already pretty cool. But the interesting part, I'm going to make it very very percussive. Like I'm doing I'm going to make everything I can to make it the most percussive as possible. So, because this is what we're doing now, percussions. So, let's just play with it. I'm going to add more devices and make it more interesting and evolving as I go. And maybe we already can have an audio track to record everything. So, let's just begin.
Yeah. So, it's really fun like to switch between the location of the of the devices themselves. We already have some really nice one. H let's just keep make it like more and more and add more devices. Let's just add not drum work, sorry, a drum bus.
And now what I'm going to do, I'm going to because let's say that I like the automation curves that I already applied. So now I'm locking the lanes and all the all the parameters that already have automation now they are locked and from now on the only as you can see it here from now on they're all locked and I can add more parameters and apply new curves on all of them. So let's I don't know Let's automate these three and take the transient all the way up and apply on this on this new parameters let's say Noro
Injected to clip. And now we have also this Hey, Hey, hey. Hey, N. Yeah. Now I can apply let's say I can shuffle all the parameters mutate them and then inject a clip once again and get a new variation to record yeah. So what is more interesting is like you can add more and more and more and more parameters and make it more complex. Let's say I want a roar just for more distortion and more like and more interesting patterns. Yeah. So let's just again let's not lock everything. I just apply total new curves and get like different stuff from this patch. Just one operator.
Let's press the reflector and get some new stuff. Woohoo! Wow! Woo! So fun that I have all of this just recorded. I saved all the parameters and just added the chorus of the FM. It also to the modulation. Don't forget to release the record. The redux is what makes it crunchy. Okay, guys. I think I have here like around I don't know 4,000 different percussions to find from all this session. Maybe I'll just make one nice loop on it right now. And share it with you. Yeah. So have fun.
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